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Enchanting Fantasy & Myth ⚑ 12 quests

Magic School

Halls, rites, and secrets

Astra Academy is splintering from the inside. A forbidden grimoire is moving between the houses, professors are hiding pieces of the truth, and an erasure ritual is climbing toward the Astral Tower. Between secret dorm corridors, living libraries, dueling cloisters, and warded observatories, you must decide who can still be trusted before the school rewrites its own memory.

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Free on iPhone and Android

Heroes

Choose your hero

Each hero brings a different perspective and a special ability that shapes how scenes unfold in Magic School.

Iris Stellaris, Invokeuse in Magic School

Iris Stellaris

Invokeuse

Ability · Nova Sigil

Bram Ember, Dueliste in Magic School

Bram Ember

Dueliste

Ability · Incandescent Blade

Milo Quartz, Alchemist in Magic School

Milo Quartz

Alchemist

Ability · Pure Catalysis

Selene Noctis, Veilleuse in Magic School

Selene Noctis

Veilleuse

Ability · Moon Veil

Campaign

The 12 quests of Magic School

You untangle a chain of sabotage, rally students, professors, and wardens, then climb into the Astral Tower to stop the corrupted dean before the erasure ritual is completed.

  1. 01

    The North Dorm Letter

    Find the hidden letter proving that a forbidden grimoire is already moving between the houses.

  2. 02

    The House Council

    Prove that Orvane is covering the sabotage at the house council.

  3. 03

    The Hall of Pendulums

    Cross the Hall of Pendulums before the bells seal the forbidden wing.

  4. 04

    The Garden of Familiars

    Win the familiars' support to find the chamber where the grimoire awoke.

  5. 05

    The Prefects' Pact

    Unite the prefects and houses before the academy tears itself apart.

  6. 06

    The Cloister Duel

    Defeat Aurex in the cloister to recover the dueling key.

  7. 07

    The Scarlet Workshop

    Bring down Crowe in the Scarlet Workshop before he arms the ritual.

  8. 08

    The Professors' Hearing

    Expose the rigged hearing that clears the ritual's architects.

  9. 09

    The Ink Titan

    Drive back the Ink Titan blocking the road to the tower.

  10. 10

    The Planetarium Trial

    Solve the planetarium mechanism before the fatal alignment.

  11. 11

    The Crypt of Notes

    Descend into the Crypt of Notes and seize the last key before the sentinels awaken.

  12. 12

    The Astral Tower

    Stop Varick atop the Astral Tower before the houses are erased.

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FAQ

Questions about Magic School

How many quests are there in Magic School?

Magic School is a campaign of 12 quests, from the first scene to a final boss. Your choices change how every scene unfolds.

Which heroes can I play in Magic School?

You can play Iris Stellaris, Bram Ember, Milo Quartz, Selene Noctis. Each hero has a signature ability and changes the dialogue, the allies and the ending.

Can I play Magic School for free?

RPG AI is free to download on iPhone and Android, so you can start Magic School right away. Some extras use credits, and an optional Elite subscription adds more.

Play Magic School free

Install RPG AI, pick a world and make the first choice. It takes less than a minute.

Download on the App Store Get it on Google Play

Free on iPhone and Android