Iris Stellaris
Invokeuse
Ability · Nova Sigil
Halls, rites, and secrets
Astra Academy is splintering from the inside. A forbidden grimoire is moving between the houses, professors are hiding pieces of the truth, and an erasure ritual is climbing toward the Astral Tower. Between secret dorm corridors, living libraries, dueling cloisters, and warded observatories, you must decide who can still be trusted before the school rewrites its own memory.
Free on iPhone and Android

Each hero brings a different perspective and a special ability that shapes how scenes unfold in Magic School.
Invokeuse
Ability · Nova Sigil
Dueliste
Ability · Incandescent Blade
Alchemist
Ability · Pure Catalysis
Veilleuse
Ability · Moon Veil
You untangle a chain of sabotage, rally students, professors, and wardens, then climb into the Astral Tower to stop the corrupted dean before the erasure ritual is completed.
Find the hidden letter proving that a forbidden grimoire is already moving between the houses.
Prove that Orvane is covering the sabotage at the house council.
Cross the Hall of Pendulums before the bells seal the forbidden wing.
Win the familiars' support to find the chamber where the grimoire awoke.
Unite the prefects and houses before the academy tears itself apart.
Defeat Aurex in the cloister to recover the dueling key.
Bring down Crowe in the Scarlet Workshop before he arms the ritual.
Expose the rigged hearing that clears the ritual's architects.
Drive back the Ink Titan blocking the road to the tower.
Solve the planetarium mechanism before the fatal alignment.
Descend into the Crypt of Notes and seize the last key before the sentinels awaken.
Stop Varick atop the Astral Tower before the houses are erased.
Magic School is a campaign of 12 quests, from the first scene to a final boss. Your choices change how every scene unfolds.
You can play Iris Stellaris, Bram Ember, Milo Quartz, Selene Noctis. Each hero has a signature ability and changes the dialogue, the allies and the ending.
RPG AI is free to download on iPhone and Android, so you can start Magic School right away. Some extras use credits, and an optional Elite subscription adds more.
A legendary quest where a single choice can shift a crown, an alliance, or a border.
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An elegant, sharp frame of clans, vows, and paths where every gesture matters.